Research Materials
Tools, datasets, talks, and platforms developed through our research
Talks & Presentations
Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces
Conference presentation of research work at CHI 2023.
Understanding, Discovering, and Mitigating Habitual Smartphone Use in Young Adults
Conference presentation of research work at IUI 2022.
From Users' Intentions to IF-THEN Rules in the Internet of Things
Conference presentation of research work at SIGIR 2022.
Towards Understanding the Dark Patterns That Steal Our Attention
Conference presentation of research work at CHI 2021.
Coping with Digital Wellbeing in a Multi-Device World
Conference presentation of research work at CHI 2021.
End-User Development in the Internet of Things
PhD defense presentation on End-User Development in the Internet of Things.
The Race Towards Digital Wellbeing: Issues and Opportunities
Conference presentation of research work at CHI 2019.
OSF Repositories
Empowering End Users to Design for Their Digital Self-Control
Supplementary materials, datasets, and analysis code for research on digital self-control tools and end-user design approaches.
The Digital Attention Heuristics: Supporting the User's Attention by Design
Research materials including datasets, analysis scripts, and supplementary materials for attention-focused design research.
Dialogues with Digital Wisdom: Can LLMs Help Us Put Down the Phone?
Complete research repository with datasets, experimental materials, and analysis code for LLM-based digital wellbeing interventions.
From Digital Self-Control Apps to iOS Shortcuts: Enabling Privacy-Centric Wellbeing Research Without Code
Research materials, datasets, and analysis tools for privacy-centric digital wellbeing research using iOS Shortcuts.
Trigger-action Programming for Wellbeing: Insights from 6,590 iOS Shortcuts
Large-scale dataset and analysis materials from 6,590 iOS Shortcuts related to digital wellbeing and trigger-action programming.
Tools & Software
Digital Wellbeing Lens
A Figma plugin that helps designers identify and avoid deceptive design patterns that harm user attention and autonomy.
IntRec - Conversational Search for Trigger-Action Programming
A conversational search and recommender system that helps users discover and create IF-THEN rules for IoT devices.
RecRules - Hybrid Semantic Recommender System
A hybrid semantic recommender system that suggests IF-THEN rules based on user behavior and semantic similarity.
Socialize v1 - Digital Wellbeing App
A digital wellbeing mobile application implementing common features to assist users in changing their smartphone behaviors.
Socialize v2 - Advanced Digital Wellbeing
An enhanced digital wellbeing mobile app that helps users avoid meaningless smartphone habits through advanced behavioral insights.
EUPont Ontology
A comprehensive ontology for End User Programming in IoT environments, providing semantic representations for trigger-action programming concepts.
EDDI - Ethical Digital Design Index
An ethical design platform prototype developed by Pietro Martina that helps designers identify and avoid deceptive patterns while balancing user experience with business goals.