Two Honorable Mentions at CHI 2026
I’m very happy to share that two papers I co-authored received an Honorable Mention Award at CHI 2026, the ACM Conference on Human Factors in Computing Systems, held in Barcelona, Spain.
Receiving two Honorable Mentions in the same edition of CHI is a meaningful milestone for me, and I am deeply grateful to all collaborators who made this work possible.
Both papers will be presented in the Digital Wellbeing Frameworks and Design Strategies session on Friday, April 17 (9:00-10:30 AM).
1) What is Digital Wellbeing? A Leverage Points Framework to Guide Research and Action
This paper was authored by Alberto Monge Roffarello, Monica Molino, and Luigi De Russis.
In this work, we address a core challenge in HCI: digital wellbeing is widely discussed, but often defined in inconsistent ways. We propose a layered taxonomy that characterizes digital wellbeing across technology scope and users, mediators, and strategies. Building on this foundation, we introduce the Leverage Points for Digital Wellbeing framework, inspired by systems thinking, to map interventions across self-oriented, collective, and systemic levels of change.
The goal is to offer an actionable conceptual model that better captures how people experience digital technologies over time, including emerging AI-mediated contexts, and how broader social and political conditions shape those experiences.
2) When Handwriting Goes Social: Creativity, Anonymity, and Communication in Graphonymous Online Spaces
This paper was authored by Aditya Kumar Purohit, Aditya Upadhyaya, Nicolas Ruiz, Alberto Monge Roffarello, and Hendrik Heuer.
The paper introduces Graphonymous Interaction, a form of online communication where people interact anonymously through digital handwriting and drawing. Through a mixed-method investigation of real usage on CollaNote, the study highlights how this interaction style can foster creativity, social connection, and rich conversational dynamics that differ from text-based communication.
One of the most interesting findings is that anonymity and recognition can coexist: even in anonymous environments, users may still identify each other through graphological traces and interaction patterns.
These two papers represent two complementary directions of my current research: understanding digital wellbeing as a multilevel socio-technical phenomenon, and exploring how alternative interaction modalities can support meaningful online communication.
More Information
- What is Digital Wellbeing? A Leverage Points Framework to Guide Research and Action
- When Handwriting Goes Social: Creativity, Anonymity, and Communication in Graphonymous Online Spaces
- CHI 2026 Conference Website